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FFG'S Fantastic Holiday Sale!
Fantasy Flight Games is delighted to offer many classic roleplaying, board, and collectible card games at a holiday discount! Titles from our Blue Planet, Dawnforge, Dragonstar, Fireborn, Horizon, and Legends and Lairs series are discounted, as well as our Call of Cthulhu mega-adventure Nocturnum and the quirky Reiner Knizia live-action game, Hollywood Lives! For board games, look no further than our Silver Line for such titles as Quicksand and King's Gate, as well as the real-time card game Frenzy! Our CCG offerings include Call of Cthulhu, and that's just to start!

The FFG Fantastic Holiday Sale begins on November 21st and runs until Midnight on the night of Monday, December 4th!

Retailers! Distributors! Want to match this sale? Contact FFG and we'll help you make the necessary arrangements!

Read on for a complete list ...

Blue Planet Moderator's Guide: Hard-science fiction roleplaying on the watery world of Poseidon - explore the new frontier! Whether you are new to the Blue Planet universe or a veteran moderator, this book contains information vital to running exciting and effective adventures on the new frontier.
$5.00!
Blue Planet Player's Guide: Hard-science fiction roleplaying on the watery world of Poseidon - explore the new frontier! This guide contains everything you need to know to create a character and survive in the Blue Planet world.
$5.00!
Blue Planet - First Colony: What's it like living in the biggest city on Poseidon? Find out and discover the new wild life you'll find in Haven, a hotbed of industry, danger, and intrigue.
$5.00!
Blue Planet - Fluid Mechanics: The first Blue Planet sourcebook, Fluid Mechanics details the technology found on Poseidon.
$5.00!
Blue Planet - Frontier Justice: Poseidon is still a lawless frontier, where justice comes from the barrel of a gun, and crime pays rather well. The third sourcebook explores the world of crime and law enforcement in Blue Planet.
$5.00!
Blue Planet - Natural Selection: This sourcebook gives moderators and players alike everything they need to run exciting wilderness scenarios and roleplay characters experienced in wilderness survival on Poseidon.
$5.00!
Call of Cthulhu d20: Nocturnum: Fantasy Flight is proud to present the Nocturnum modern-day epic Call of Cthulhu campaign. Packed with maps and player handouts, the Nocturnum campaign takes the investigators through nine linked adventures in a horrific conspiracy that spans the globe.
$5.00!
Dawnforge Campaign Setting: Dawnforge is an exciting primeval world where the great empires have not yet fallen and the greatest deeds have yet to done.

This book contains everything you need to play a Dawnforge campaign!
$5.00!
Dawnforge - Age of Legend: Age of Legend is the first expansion for the world of Dawnforge with new rules, abilities, equipment, feats, magic, and prestige classes.
$5.00!
Dawnforge - Path of Legend: Path of Legend is an epic adventure set in the Dawnforge world, appropriate either as an introductory adventure for your Dawnforge heroes or as a sourcebook from which to draw encounters for your own legend.
$5.00!
Dragonstar Guide to the Galaxy: The Guide to the Galaxy provides all of the expanded rules and setting information you need to run a dramatic and exciting Dragonstar campaign, including rules for gravity, vacuum, radiation, magic, monsters, spellware, and more.
$5.00!
Dragonstar - Galactic Races: 16 new player character races with which to populate the Dragon Empire.
$5.00!
Dragonstar - Smuggler's Run: Smuggler's Run focuses on starfaring rogues, smugglers, and free traders. New feats, prestige classes, equipment, ships, and optional rules.
$5.00!
Fireborn Player's Handbook: Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles.
$5.00!
Fireborn Gamemaster's Handbook: The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn campaign.
$5.00!
Fireborn - The Fire Within: The Fire Within is the official introductory adventure for the Fireborn world. FFG’s flagship RPG of 2004 uses an all-new, dynamic non-d20 system for cinematic action. It pulls the players back in time to a mythic age where they, as dragons, reign supreme. Yet they are opposed by fate as sorcerers make pacts with dark beings and threaten the world in their mad schemes for power.
$5.00!
Hollywood Lives!:
From the widescreen epic Ben Who? to the mystery and dark intrigue of The Lebanese Sparrow. From the musicality of Calamity Kate to the fantastic horror of The Night of the Lemming. These classic movies and many more come to life once again as YOU make them in an evening of Hollywood Lives.

Internationally noted game designers Reiner Knizia and Kevin Jacklin have put their wealth of experience into creating this simple yet exciting live-action party game!
$5.00!
Redline: High speed road duels in a post apocalyptic future! Burn asphalt and stay ahead of the warlords, the Creep clouds, and the muties. Redline is a complete d20 game - all you need is the player's handbook!
$5.00!
Virtual: Virtual allows players to take on the roles of sentient search engines, self-aware military AIs, and determined search-and-destroy virus hunters. Their young new world is a self-created, virtual reality of data towers and firewall defenses. They take on humanoid or animal forms, armor themselves with programs, and attack their enemies with hacks and viruses. They worship the Users as their gods and travel with the speed of thought.
$5.00!
Spellslinger: This self-contained d20 mini-RPG takes you to the Territories, a land of elves, dragons, and dix-shooters. While you're there, cash in on the gold rush, battle the twisted creatures of the Gray Hills, and uncover age-old secrets lying beneath the earth. Play one of the native gray runners and go howling with the Pack across the plains, or choose one of the newcomers to the land, traveling to the city of Redemption in search of gold, fame, and freedom. One piece of advice: If you're smart, you'll steer clear of the mounting war between the magi and the blackhands... but then, who ever said being smart was fun?
$5.00!
Mechamorphosis: Fantasy Flight continues the Horizon line with Mechamorphosis, a world of devastatingly powerful robotic warriors that hide among us as cars, jets, and everyday objects. Some are terrorist aggressors, enacting evil schemes to dominate human kind. Others are self-declared defenders of the human race, fighting their mechanical foes and avoiding the military forces of the fearful and desperate people they are trying to protect.
$5.00!
Darkness & Dread: Darkness & Dread is an invaluable resource for both players and DMs who want to incorporate elements of horror and dark fantasy into their d20 System adventures and campaigns.
$5.00!
Wildscape: A Handbook for Designing and Surviving Savage Wildlands.
$5.00!
Elemental Lore: A Compendium of Elemental Creatures.
$5.00!
Portals & Planes: A guidebook to the planes and planar travel.
$5.00!
Giant Lore: Giant Lore provides in-depth background for some of the biggest and baddest foes in the d20 System: Giants and their kin. Beautifully designed and illustrated in the Legends & Lairs tradition, Giant Lore offers a wide variety of exciting new features.
$5.00!
School of Evocation: School of Evocation is the definitive guide to evocation magic and contains rules that expand the thaumaturgical arts of evocation and destruction. Beautifully designed and illustrated, School of Evocation offers a wide variety of exciting new player options.
$5.00!
Dungeoncraft: The Dungeoncraft sourcebook contains complete rules for designing new and interesting dungeons, caves, and crypts. From determining dungeon layouts and denizens, to exciting dungeon templates that can recreate everything from the tunnels beneath a volacano to the cracks beneath a glacier, Dungeoncraft provides players and DMs alike with everything they need to enjoy fantastic adventures in the dungeon and beyond.
$5.00!
School of Illusion: Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of “disciplines.” Illusionists can now master invisibility, terror, true illusion, and six other disciplines on their path to ultimate power. Best of all, the visual guide to illusions shows at a glance which senses a spell affects. Whether you’re customizing your very own illusionist’s robe or wielding the awesome might of the staff of the illusionist, you’ll never look at illusion magic the same way again.
$5.00!
Monster's Handbook: Make your monsters bigger, badder, meaner, and more deadly! Suitable for any d20 game.
$5.00!
Path of Magic: The definitive resource for spellcasters, featuring new classes, new rules, and new magic items.
$5.00!
Path of the Sword: A handbook for characters who live by the sword, featuring new classes, new rules, fighting schools, and more!
$5.00!
Traps and Treachery II: Fantasy Flight Games is proud to announce a second book of deadly machinations that DMs can use to pulp, pulverize, and puree their player characters. In the tradition of the original Traps & Treachery, this book will include hundreds of new poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The book will be generously illustrated by more of the clever mechanical illustrations that graced the first Traps & Treachery book.
$5.00!
Seafarer's Handbook: Seafarer's Handbook provides players and DMs with all the information they need to adventure on and below the ocean surface, how to survive adventures on remote islands and the dangers of ports of call. Beautifully designed and illustrated in the Legends & Lairs tradition, the Seafarer's Handbook offers a wide variety of exciting rules expansions.
$5.00!
Mythic Races: Some have lived in the world for millennia. Some have conquered continents. Some have gained great fame in magic, sacrifice or heroism of ages past. Some have lived in obscurity throughout the ages. Some wait in hatred amongst dark caverns for their time to ravage and rule the lands. Some dwell in peace deep in hidden valleys and on forgotten plateaus. Some walk openly among the known people, and some walk hidden. They are races of myth and lore. They are tribes, civilizations, outcasts, and abberants. Their time is now.
$5.00!
Midnight First Edition: Welcome to Midnight! A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night.
$5.00!
Call of Cthulhu CCG: Arkham Edition Starters: The Arkham Edition is the beginning of the Call of Cthulhu CCG story, and the Arkham Edition Starters are the perfect place to begin to enjoy the fan-favorite collectible card game!
$5.00!
Call of Cthulhu Card Coffin: The Card Coffin is an all-in-one accessory for storing, transporting and separating collectible card game decks and systems. Larger than other deck boxes, the Card Coffin includes a plastic insert which separates the container into four distinct compartments customized for the components of any collectible card game system: a large, center compartment for a main playing deck of up to 80 cards in protective sleeves, two narrower compartments for side boards or cards-to-trade, and a compartment for counters or dice. The Call of Cthulhu Card Coffin features Cthulhu on the lid, but that is not as impressive as what lurks below. In every Call of Cthulhu Card Coffin are two exclusive Call of Cthulhu CCG promo cards. These cards are only available inside your Call of Cthulhu Card Coffin.
$5.00!
Frenzy: the Complete Collection: These four decks comprise everything that has been released for Frenzy!, making this the perfect purchase for customers who would like to collect all four decks.
$5.00!
Citadels: the Dark City Expansion: The Dark City is an expansion for Citadels. It features 14 exciting new purple district cards, a premium wooden King's crown piece, eight handy reference cards, and a complete set of replacement cards for the 18 Citadels characters.
$3.00!
Thunder's Edge: Thunder's Edge is a science-fiction boardgame of politics, strategy and giant mecha for two to five players. Each player controls one of Earth's factions, each of which is trying to exert power over the planet Thunder's Edge. To win, players must gain the support of important lobby groups within the government, hold key locations on Thunder's Edge by military force, and fight for control of vital off-world locations.
$10.00!
Thunder's Edge: Demon Canyon: The Thunder's Edge expansion gives new options to make your Thunder's Edge game even more exciting! Requires the Thunder's Edge main game to play.
$3.00!
Hollywood Card Game: The Hollywood Card Game is a fast and simple card game from Bruno Faidutti and Michael Schact, designers of such games as Citadels, Coloretto and Fist of Dragonstones. This exciting and unique card game invites players to compete to get the best directors and most famous actors for their films. With an easily accessible theme, and simple but deep gameplay, The Hollywood Card Game appeals as much to casual gamers as it does to hardcore strategists.
$3.00!
Loco!: LOCO! is a fast and zany card game from the award-winning designer of The Lord of the Rings and Kingdoms board games. Fast-paced and easy to learn, LOCO! is simple enough to play with your family, but strategic enough to satisfy your inner gamer.
$3.00!
Delta V: Designed by Christian T. Petersen and Darrell Hardy, Delta V is a clever, colorful, and affordable game of memory, strategy, and just a pinch of backstabbing. Rival mining companies explore asteroids to reap their mineral riches. Remember which asteroids hold which minerals, bid for the proper contract, and struggle against nasty competition. All in a day's work at the Delta V asteroid field.
$5.00!
The Hobbit: Will you trade your jewels for adventure points? Can you successfully answer the riddles or recite the songs? Do you have the courage to steal a jewel right from under Smaug's nose? On this adventure you'll travel through the Edge of the Wild, the Misty Mountains, the Carrock, Mirkwood, Long Lake, and finally confront the Desolation of Smaug. Each terrain will yield magical encounters and valuable treasure. All your wits, luck, and skill will be tested!
$5.00!
The Lord of the Rings Trivia Game: In the Lord of the Rings Trivia board game, each player, or team of players, takes on the role of Frodo Baggins and seeks to destroy the One Ring by throwing it into the fires of Mount Doom. As the players travel through 14 areas of Middle Earth they must spend precious resources and answer challenging questions.
$10.00!
Golfmania: A zany, hilarious golf-game. Use a combination of cards and dice to try to win as many golf-holes as possible. Use Terrain and Hazard cards to interfere with your opponent's game, make use of crazy equipment, and play the most looney of cards to help your own Drive and Green rolls.
$5.00!
Quicksand: Six intrepid explorers have braved the jungle of Naunos in their search for the legendary Monkey Skull Temple: The Hunter, the Archaeologist, the Botanist, the Jungle King, the Mineral Hunter, and the Biologist. They have all contributed to the journey so far, but now the temple draws near, and only one of them will claim its glorious discovery. Yet the lands before the temple are covered with pits of treacherous quicksand and jungle, and the adventurers cannot traverse the dangerous distance without helping each other.
$5.00!
Inkognito: It is Carnival in Venice, and you are seeking your partner, one of three other world-famous secret agents. Your mission is to make contact with that agent and trade information that will allow the two of you to break into a safe containing the last known whereabouts of a mysterious figure known only as "the Grand Old Man." But beware, for another team of agents has been sent to Venice as well, to steal the figure before you, and one mistake could cost you your life.
$5.00!
Atlanteon: The undersea city of Atlanteon is under attack! Take command of an army of aquatic warriors, powerful wizards, and fantastic water beasts as you battle to control the capital of the deep. Send your forces to capture the Emperor's palace, Neptune's palace, and the Sea Hag's tower- but beware! If your king is captured, you'll lose the game.
$5.00!
Arena Maximus: For the glory of the Emperor, these brave charioteers stand before you today to face the deadliest race track ever devised - Arena Maximus! The winner will receive the laurels of victory and the mantle of immortality from the Emperor himself. The losers will die and be erased from the annals of history. Will you dare to wager everything on one race? Immortality or oblivion await you on the Arena Maximus!
$5.00!
Senator: Senator is a board game for 3-5 players in which players take the roles of powerful Roman statesmen. In this game of diplomacy, backstabbing, and resource management, players seek simultaneously to protect Rome, advance their family, and ultimately abolish the power of the senate and claim the title of Caesar.
$5.00!
Magdar: Driven by their lust for invaluable mithril and precious gemstones, the dwarves dug deeper and deeper under the mountain. One day they dug too deep, and opened the ancient vault of the sleeping demon Magdar in his primordial prison of lava and shadow. But even as the demon advanced towards the dwarves, they were amazed by the gemstones that, driven by Magdar's heat, sprung from the rocks before him. They may have dug too deep, but a greedy and daring dwarf could still have a chance to make good on a bad day.
$5.00!
Kingdoms: In Reiner Knizia's Kingdoms, players assume the roles of rival kings trying to increase their wealth by establishing castles across the land. By building castles in the richest regions, you stand to reap the most gold. But build carefully! For those regions may be infested with dragons, trolls, or other hazards that rob your kingdom of its riches.
$5.00!
King's Gate: For the glory of the Emperor, these brave charioteers stand before you today to face the deadliest race track ever devised - Arena Maximus! The winner will receive the laurels of victory and the mantle of immortality from the Emperor himself. The losers will die and be erased from the annals of history. Will you dare to wager everything on one race? Immortality or oblivion await you on the Arena Maximus!
$5.00!
Wreckage: In the post-apocalyptic world of Wreckage, the landscape is a twisted wasteland. Road warriors rule the highways in souped-up vehicles decked out with guns, armor, and turbo-charged engines. The best of these gasoline gladiators have come together to compete in the arena of death. The winner is awarded fuel for a year, water for a month, and the glory of the kill. The losers are wreckage.
$5.00!
Scarab Lords: Over a year in the making, FFG and Reiner Knizia are proud to present the premium card game Scarab Lords. Set in a gorgeous fantasy Egypt, this clever card game depicts the battle of dominance between two mythical Scarab Lords. To win, players must gain power in the areas of religion, military, and economics. Powerful sorcerors, mythical beasts, epic monuments, and grand armies all play key roles in the Scarab Lords card game.
$5.00!
Minotaur Lords: Reiner Knizia's Minotaur Lords is a card game for two players in which each player is a Minotaur Lord vying to control the heart of an empire. You must use your minions, strongholds, and the favor of the gods to achieve military, economic, and religious victory.
$5.00!
All this and our beloved Instant Adventures available for $1 each!