AD&D-As guerras do Deus morto-Personagens

Jogador: jackjaques 

Nome: Baründar Bladebite

Raça: Anão

Classe: Guerreiro/ladrão

Str:16

Dex:16

Con:17

Int:13

Wis:12

Cha:10

Hit Points: 10

Tac0: 20 

Strength: Hit Probability +0 (+1 vs orcs and goblinoids), Damage Adjustment +1, Weight Allowance 70 lb. (32kg), Maximum Pressure 195 lb. (88 kg), Open Doors 8, Bend Bars 7%.

Dexterity: Reaction Adjustment +1, Missile Attack Adjustment +1, Defensive Adjustment -2 (-6 vs giants).

Constitution: Hit Point Adjustment +2 (+3 warrior)*, System Shock 97%, Ressurrection Survival 98%, Poison Save +0 (+4 racial).

Intelligence: # of Languages 3.

Wisdom: Magical Defense Adjustment +0 (+4 racial).

Charisma: Maximum # of Henchmen 4, Loyalty Base +0, Reaction Adjustment +0.

Skill Pontos Ajustes* TOTAL
Climb 20
-10  10%
Disguise 0 0%
Fast Talk
0
0%
Hide 15
15%
Speak Language (dwarven) (Int x5)
65%
Speak Language (common) (Int x2,5) 33%
Speak Language (goblin) 10
10%
Listen
15 15%
Open Locks
5
+15 20%
Pick Pockets
15
15%
Read/Write 15 15%
Smell
5
5%
Sneak

(Dex x5) 80%
Spot
10
10%
Throw
0
0%
Traps
10
+15 25%
Venom
10
10%
 TOTAL 130

Equipamento: uma espada bastard sword (1d6), armadura de couro (AC 8)[img=http://img210.imageshack.us/img210/2232/male101zj0.th.jpg]" border="0" alt="Barundar" width="1" height="1" />

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Fafnir

Jogador: Astinus

Nome: Fafnir

Raça: ADrow

Classe: Mage

Str:10

Dex:16

Con:9

Int:18

Wis:9

Cha:13

Hit Points: 3

Tac0: 20 

Strength: Hit Probability +0, Damage Adjustment, Weight Allowance 40 lb., Maximum Pressure 115 lb., Open Doors 6, Bend Bars 2%.

Dexterity: Reaction Adjustment +1, Missile Attack Adjustment +1, Defensive Adjustment -2.

Constitution: Hit Point Adjustment none, System Shock 65%, Ressurrection Survival 70%, Poison Save +0.

Intelligence: # of Languages 7, learn spells 85%, maximum spells 18.

Wisdom: Magical Defense Adjustment +0.

Charisma: Maximum # of Henchmen 5, Loyalty Base +0, Reaction Adjustment +1

Magic Resistance: 50%.

 

Skill

Pontos Ajustes* TOTAL
Etiquette 20   20%
Hidden 0 0%
Listening 0 0%
Magic Lore   Int x5 90%
Speak Language (drow) (Int x5) 90%
Speak Language (goblin) (Int x2,5) 42%
Sneak 40 40%
Spot Hidden 50 40%
Read/Write 40   40%
Venom 30  
Orientation    
   TOTAL   180    

 

Equipamento: um punhal+1 (1d4 de dano), manto (AC 9)

Feitiços:

Cantrips: Sabes os seguintes (e podes lançar os 3, uma vez por dia) dancing ligths, faerie lights, darkness 

Feitiços do 1º nível: 1 (apenas 1!) memorizado dos seguintes: missil mágico, compreender línguas, mage armour (AC 4), escudo, sleep, charm, burning hand

 

Drow

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

OOPS - não tinha reparado nesta secção...

Baründar Bladebite,Fighter1/Thief 1

Small Male Shield Dwarf  
Hit Dice:
10 hp
AC:
6
(-2 Dex, -2 leather armor)
[-4 vs giants]
THAC0:
20 melee, 19 ranged
Attacks:
Dagger (1d4+1) ou Dagger (1d4, thrown); Short Sword (1d6+1); Light Crossbow (1d4)
Saves: PPDM 13, RSW 14, PP 12, BW 16, S 15
[+4 vs spells, poison]
Abilities:
STR 16
Hit Probability +0 (+1 vs orcs and goblinoids), Damage Adjustment +1, Weight Allowance 70 lb. (32kg), Maximum Pressure 195 lb. (88 kg), Open Doors 8, Bend Bars 7%

DEX 16
Reaction Adjustment +1, Missile Attack Adjustment +1, Defensive Adjustment -2

CON 17
Hit Point Adjustment +2 (+3 warrior), System Shock 97%, Ressurrection Survival 98%, Poison Save +0

INT 13
# of Languages 3

WIS 12
Magical Defense Adjustment +0

CHA 10
Maximum # of Henchmen 4, Loyalty Base +0, Reaction Adjustment +0
Skills:
Total
Skill Name
Adjustments

0%
Climb
(10, -10 racial)

30%
Hide
(30)

65%
Language (dwarven) (Int x5)

33%
Language (common)
(Int x2,5)

5%
Language (goblin)
(5)

10%
Listen
(10)

30%
Open Locks
(15, +5 Dex, +10 racial)

20%
Pick Pockets
(20)

10% Read/Write (10)

80%
Sneak
(Dex x5)

10%
Spot (10)

30%
Traps
(15, +15 racial)

5%
Venom
(5)
Racial: Infravision (up to 60 ft.)
Alignment:
True Neutral
Deity:
MARTHAMMOR DUIN, deus anão dos Viajantes e dos Relâmpagos
Equipment:

Backpack, Belt Pouch, Flint and Steel, Mirror, Rope (50 ft.), Winter Blanket.

Grappling Hook, Thieve's Picks; Leather Armor, Light Crossbow (20 quarrels), Dagger, Short Sword

____________________________________________
Just when you think you've learned the rules, someone revises them.

____________________________________________

OOPS! Então não é que só depois de ter colocado esta última versão da minha folha de personagem lá no "AD&D online" é que reparei nesta nova secção...! tss tss

Anyway, segui o teu conselho e alterei (um pouco) as skills... well, acho que podes criar um thread para a minha personagem - ROCK ON!!!

A minha personagem.

Sou novo no Abre o jogo e nem postar sei... Vou responder ao Baründar Bladebite.

---///---

Jogador : Hugo Pereira

Personagem : Phar Stonefist

---///---

Dwarf - Fighter
Neutral - Good

---///---

STATS

Str (6,5,5) = 16
Dex (6,6,5) = 17
Con (6,6,5) = 18 (+ 1 Racial)
Int (4,3,2) = 9
Wis (3,3,2) = 8
Cha (5,3,2) = 9 (-1 Racial)

---///---

Str: 16

Hit Prob.          : Normal
Damage Adjustment  : +1
Weight Allow.      : 70
Max. Press         : 195
Open Doors         : 9
Bend Bars          : 10%
Lift Gates         : 10%

---///---

Dex: 17

Reaction Adjustment       : +2
Missile Attack Adjustment : +2
Defensive Adjustment      : -3

---///---

Con: 18

Hit Point Adjustment  : +4 ( *Warrior )
System Shock          : 99%
Ressurection Survival : 100%
Poison Save           : 0
Regeneration          : Nil

---///---

Int: 9

# of Languages  : 2
                : Dwarf
                : Goblinoide

Skill points = 9 x 5 = 45

---///---

Wis: 8

Magical Defense Adjustment : 0
Bonus Spells               : -
Chance of Spell Failure    : 25%
Spell Immunity             : -

---///---

Cha: 9

Maximum # of Henchmen : 4
Loyalty Base          : 0
Reaction Adjustment   : 0

---///---

Race Adjustments

Saving Throw Bonuses : +5 (Con 18)
Poison               : +5 (Con 18)

Magical Items 20% chance to malfunction
(Except Weapons, Shields, Armor, Gauntlets and girdles)

+1 Bonus to Hit Against (Orcs, Half-Orcs, Goblins and Hobgoblins).

-4 AC Against (Ogres, Trolls, ogre magi, giants, titans)

Dwarven infravision 60 feet

Detect when within 10 feet of the particular phenomenon:

grade or slope in passage : 1-5 on 1d6
new tunnel                : 1-5 on 1d6
passage construction      : 1-5 on 1d6
Sliding / shifting Walls  : 1-4 on 1d6
Sliding / shifting Rooms  : 1-4 on 1d6
Stonework traps           : 1-3 on 1d6
Stonework pits            : 1-3 on 1d6
Stonework deadfalls       : 1-3 on 1d6

Must deliberately try to make these determinations.

---///---

Hit Dice : 1d10 + 4

---///---

Skills : 45 points

Animal Ken ...... 0
Climb ........... 0
Disguise ........ 0
Etiquette ....... 0
Fast talk ....... 0
First aid ....... 0
Handicraft ...... 0
Hidden .......... 0
Listening ....... 0
Locksmith ....... 0
Magical Lore .... 0
Natural Lore .... 0
Orientation ..... 0
Own Language .... 45,0 (Dwarf ou Comum)
Other language .. 22,5 (Goblin ou Comum)
Pickpocket ...... 0
Psychology ...... 0
Read/write ...... 0
Religion Lore ... 0
Ride ............ 0
Smell ........... 0
Sneak ........... 0
Spot Hiden ...... 0
ThrowTrap ....... 0
Venom ........... 0

Não sei como funcionam os skills (onde vejo os modificadores raciais ou das stats?)

---//---

 Ainda vou ver o equipamento. Não sei com quanto dinheiro começo.

---///---

Fico a aguardar a resposta aos skills e dinheiro com que começo.

 

Editado: 15-03-2008

----------
Priskus

Uma centena de moedas de

Uma centena de moedas de ouro. Que dá para comprar o seguinte equipamento standart: 1 machado, armadura de couro (8 AC), 1 escudo (ficas com 7 AC) e com a tua dextreza ficas com AC 5. Manto de inverno, alguns víveres e pouco mais.

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

Skills

Boas,

Era mesmo esse tipo de material que queria, armadura, escudo e machado.

Posso ter também um Warhammer? ou pelo menos um club...

Os Skills points podem ir todos para o climb... quero ser um anão trepador :)

Eu antes das 18h30 é complicado postar, mas vou fazendo o que puder (no work). 

Cumprimentos,

Hugo

 

 

 

----------
Priskus

Warhammer não, club sim.

Warhammer não, club sim. Faz edit na personagem e altera como entenderes. O jogo funciona por post (e não por chat) de modo que cada um "posta" ao seu ritmo, conforme pode. Assim que estiver pronta a tua personagem, avisa, que eu crio a tua thread.

 

 

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

Personagem

---///---

Jogador : Hugo Pereira

Personagem : Phar Stonefist

---///---

Dwarf - Fighter
Neutral - Good

---///---

STATS

Str (6,5,5) = 16
Dex (6,6,5) = 17
Con (6,6,5) = 18 (+ 1 Racial)
Int (4,3,2) = 9
Wis (3,3,2) = 8
Cha (5,3,2) = 9 (-1 Racial)

---///---

Str: 16

Hit Prob.          : Normal
Damage Adjustment  : +1
Weight Allow.      : 70
Max. Press         : 195
Open Doors         : 9
Bend Bars          : 10%
Lift Gates         : 10%

---///---

Dex: 17

Reaction Adjustment       : +2
Missile Attack Adjustment : +2
Defensive Adjustment      : -3

---///---

Con: 18

Hit Point Adjustment  : +4 ( *Warrior )
System Shock          : 99%
Ressurection Survival : 100%
Poison Save           : 0
Regeneration          : Nil

---///---

Int: 9

# of Languages  : 2
                : Dwarf
                : Goblinoide

Skill points = 9 x 5 = 45

---///---

Wis: 8

Magical Defense Adjustment : 0
Bonus Spells               : -
Chance of Spell Failure    : 25%
Spell Immunity             : -

---///---

Cha: 9

Maximum # of Henchmen : 4
Loyalty Base          : 0
Reaction Adjustment   : 0

---///---

Race Adjustments

Saving Throw Bonuses : +5 (Con 18)
Poison               : +5 (Con 18)

Magical Items 20% chance to malfunction
(Except Weapons, Shields, Armor, Gauntlets and girdles)

+1 Bonus to Hit Against (Orcs, Half-Orcs, Goblins and Hobgoblins).

-4 AC Against (Ogres, Trolls, ogre magi, giants, titans)

Dwarven infravision 60 feet

Detect when within 10 feet of the particular phenomenon:

grade or slope in passage : 1-5 on 1d6
new tunnel                : 1-5 on 1d6
passage construction      : 1-5 on 1d6
Sliding / shifting Walls  : 1-4 on 1d6
Sliding / shifting Rooms  : 1-4 on 1d6
Stonework traps           : 1-3 on 1d6
Stonework pits            : 1-3 on 1d6
Stonework deadfalls       : 1-3 on 1d6

Must deliberately try to make these determinations.

---///---

Hit Dice : 1d10 + 4

---///---

Skills : 45 points

Animal Ken ...... 0
Climb ........... 45
Disguise ........ 0
Etiquette ....... 0
Fast talk ....... 0
First aid ....... 0
Handicraft ...... 0
Hidden .......... 0
Listening ....... 0
Locksmith ....... 0
Magical Lore .... 0
Natural Lore .... 0
Orientation ..... 0
Own Language .... 45,0 (Comum)
Other language .. 22,5 (Goblin)
Pickpocket ...... 0
Psychology ...... 0
Read/write ...... 0
Religion Lore ... 0
Ride ............ 0
Smell ........... 0
Sneak ........... 0
Spot Hiden ...... 0
ThrowTrap ....... 0
Venom ........... 0

---//---

 Equipamento usando os 100 gp que falaste:

Armadura: 
Chain Mail (75 gp)
Medium Shield (7 gp)
Helmet (-)

Armas:
Warhammer (2gp) - DAMAGE = 1d4 +1
Sling x 2 (1 sp)
Bullets x100 (1 gp) - DAMAGE = 1d4

Outros:
Backpack (2 gp)
Belt Pouch Large x2 (2 gp)
Dry Rations (1 week) (10 gp)
Soap (1lb) (5 sp)
Cantil (?)

Total cerca de 100 gp.

---///---

Ataque:

Melee: Warhammer : THACO 20 : 1d4 +1
Ranged: Sling and bullets : THACO 18 : 1d4

Defesa:

Chain mail (AC 5)
Chain mail + Shield (AC 4)
Bonus dextreza = -3

AC Equipado = AC 1

---///---

Personagem Pronta. Que tal?

----------
Priskus

A tua personagem tem

A tua personagem tem inteligência 9, portanto tem 90 pontos de skills e não 45; as linguas não contam para esse computo (tens direito a uma primeira língua multiplicando a inteligência x5, e a uma segunda língua multiplicando a inteligência x2,5). 

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

Skills e Linguas

Skills:

Climb 45
Orientation 45

Linguas:
Comum 45
Goblin 22,5

----------
Priskus

Estás pronto. Vou criar a

Estás pronto. Vou criar a tua thread.

 

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

:-)

:-)

----------
Priskus

Ei! Vi agora a parte da AC:

Ei! Vi agora a parte da AC: só tens direito a uma armadura de couro 7 AC, escudo e o bónus de dextreza. Portanto fica com 3 e já é bastante bom. E não tens direito a warhammer, apenas a club. Desculpa só ter visto agora, mas não é suposto vocês começarem tão poderosos (além de estás num país de clima desertico e ao fim de uns minutos caias para o lado com o calor). 

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

Jogador: Mahell  Harker

Jogador: Mahell 

Harker BladeLeaf,Ranger 1

Half Drow

 
Hit Dice: 8 hp
AC: 5 (-3 Dex, -2 leather armor)  
THAC0: 20 melee, 19 ranged
Attacks: Dagger (1d4); Scimitar (1d6); Long Bow (1d6)
Saves: PPDM 14, RSW 16, PP 15, BW 17, S 17 [+4 vs spells, poison]
Abilities: STR 13 Hit Probability +0, Damage Adjustment +0, Weight Allowance 45 lb., Maximum Pressure 140 lb., Open Doors 7, Bend Bars 4%
  DEX 17 Reaction Adjustment +2, Missile Attack Adjustment +2, Defensive Adjustment -3
  CON 12 Hit Point Adjustment 0, System Shock 80%, Ressurrection Survival 85%, Poison Save +0
  INT 12 # of Languages 3
  WIS 14 Magical Defense Adjustment +0
  CHA 9 Maximum # of Henchmen 4, Loyalty Base +0, Reaction Adjustment +0
Skills: Total Skill Name Adjustments
  30% Animal Ken 30
  50% Hide 50
  60% Language (drow) (Int x5)
  30% Language (common) (Int x2,5)
  10% Read/Write 10
  20% Listen 20
  70 Natural Lore (Wis x5)
    First Aid  
  10% Spot Hiden (10)
    Orientation  
Racial: Infravision (up to 90 ft.)
Alignment: Neutral Good
Deity: Ehlonna, godess of the forests.
Equipment: Longbow (20 arrows), scimitar, dagger, Leather armour, Winter Blanket.

____________________________________________Magic Resistance: 25%  

 

 

 

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

Jogador: Pyrgos  Dendros

Jogador: Pyrgos 

Dendros Alano, Cleric 1

Human

 
Hit Dice: 6 hp
AC:      
THAC0: 20
Attacks:  
Saves: PPDM 10, RSW 14, PP 12, BW 13, S 16  
Abilities: STR 9 Hit Probability +0 , Damage Adjustment +, Weight Allowance 35 lb. , Maximum Pressure 90 lb., Open Doors 5, Bend Bars 1%
  DEX 10 Reaction Adjustment +0, Missile Attack Adjustment +0, Defensive Adjustment 0
  CON 14 Hit Point Adjustment +0 , System Shock 88%, Ressurrection Survival 92%, Poison Save +0
  INT 14 # of Languages 4
  WIS 18 Magical Defense Adjustment +4, bónus spell: 4
  CHA 13 Maximum # of Henchmen 5, Loyalty Base +0, Reaction Adjustment +1
Skills: Total Skill Name Adjustments
  30% Fast Talk 30
  35% Magic Lore  
  70% Own Language (Int x5)
  35% Language (Goblin) (Int x2,5)
  30% Psychology 30
  35% Read/Write 35
  90% Religion Lore (Wis x5)
Racial:  
Alignment: Neutral Good
Deity:  
Equipment: Holly Simbol, Mace, Priest Cloths,

____________________________________________   

 

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

A tua divindade?

Quem é a tua divindade?

Eu costumo jogar com um clérigo que segue os ensinamentos de Helm.

---JDSGomes---

Sabes se Pelos (divindade

Sabes se Pelos (divindade do Sol) pertence ao universo dos Forgotten Realms? Seja como for, Tyr é demasiado ordeiro para a minha personagem... Helm talvez esteja um pouco mais de acordo...

Volgoque veritas iam attributa vino est.
Plinius Maior, Naturalis Historia Liber XIV, 141

Não coneço Pelos. Mas Tyr

Não coneço Pelos. Mas Tyr seria realemnte lawful good, ideal para paladinos, mas com pouca tolerância. Helm é capaz de ser melhor.

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

Jogador:

Jogador: Gomendrown 

 Eldon Goodbarrel, Rogue 1

Halfling

 
Hit Dice: 6+1 hp
AC:      
THAC0: 20
Attacks:  
Saves: PPDM 9, RSW 10, PP 8, BW 12, S 11 [+4 vs spells, poison]
Abilities: STR 14 Hit Probability +0, Damage Adjustment +0, Weight Allowance 55 lb., Maximum Pressure 170 lb., Open Doors 8, Bend Bars 7%
  DEX 18 Reaction Adjustment +2, Missile Attack Adjustment +2, Defensive Adjustment -4
  CON 15 Hit Point Adjustment +1, System Shock 90%, Ressurrection Survival 94%, Poison Save +0
  INT 13 # of Languages 3
  WIS 10 Magical Defense Adjustment +0
  CHA 7 Maximum # of Henchmen 7, Loyalty Base -2, Reaction Adjustment -1
Skills: Total Skill Name Adjustments
  50% Open Locks 50
  50% Pick Pockets 50
  65% Own Language (comum) (Int x5)
  30% Language (Goblin) (Int x2,5)
  90% Sneak (DexX5)
  20% Spot Hiden 20
  10% Read/Write 10
Racial:  
Alignment: Neutral Evil
Deity:  
Equipment: Backpack, Belt Pouch, Flint and Steel, Mirror, Rope (50 ft.), Winter Blanket.Grappling Hook, Thieve's Picks; Leather Armor, Dagger, Short Sword

____________________________________________ Infravision-30

 

 

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"

Jogador: Pyrgos  Dendros

Jogador: Pyrgos 

Dendros Alano, Cleric 1

Human

 
Hit Dice: 6 hp
AC:  6    
THAC0: 20
Attacks:  
Saves: PPDM 10, RSW 14, PP 12, BW 13, S 16  
Abilities: STR 9 Hit Probability +0 , Damage Adjustment +, Weight Allowance 35 lb. , Maximum Pressure 90 lb., Open Doors 5, Bend Bars 1%
  DEX 10 Reaction Adjustment +0, Missile Attack Adjustment +0, Defensive Adjustment 0
  CON 14 Hit Point Adjustment +0 , System Shock 88%, Ressurrection Survival 92%, Poison Save +0
  INT 14 # of Languages 4
  WIS 18 Magical Defense Adjustment +4, bónus spell: 4
  CHA 13 Maximum # of Henchmen 5, Loyalty Base +0, Reaction Adjustment +1
Skills: Total Skill Name Adjustments
  30% Fast Talk 30
  35% Magic Lore  
  70% Own Language (Int x5)
  35% Language (Goblin) (Int x2,5)
  30% Psychology 30
  35% Read/Write 35
  90% Religion Lore (Wis x5)
Racial:  
Alignment: Neutral Good
Deity:  
Equipment: Holly Simbol, Mace, Priest Cloths, leather armour (AC 8), bucklet (AC+1), Helm (AC+1)

____________________________________________   

 

 

" Robot durante o dia, vegetal durante a noite"

 

 

" Robot durante o dia, vegetal durante a noite"