Blogues - Roleplay

Deep World Building Using The Estates Method

Roleplaying Tips - Sábado, 14/09/2019 - 12:00

A beloved RPG, Ars Magica, splits its setting into three estates: the Church, the Nobles, and the Commonfolk. Wizards are outcasts. Hunted, exiled, or slain for blasphemies and politics. Players run Magi in the Mythic Europe setting. Forced to hide and handle a delicate power balance between the three estates, play becomes strategic and deeper. […]

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9 Things Dragon Age Taught Me About Running a Better Game — RPT#472

Roleplaying Tips - Sábado, 14/09/2019 - 07:24

From: Hannah Lipsky I received a review copy of Dragon Age: Origins, and it has devoured my entire household. At any given time, at least one of us is playing it, either on the 360 or the PC, and the others are probably watching. Considering only two of the four of us are all that […]

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Categorias: Blogues - Roleplay

On-The-Fly GMing Tips — RPT#473

Roleplaying Tips - Sábado, 14/09/2019 - 06:41

From: Dariel R. A. Quiogue Recently I ran a session as guest GM for a friend’s group, but thanks to being loaded with writing assignments just before game day I had almost no time to prepare at all. I also expected no more than four players, but ended up with eight, which later became nine. […]

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Categorias: Blogues - Roleplay

Combat Hazards I — RPT#474

Roleplaying Tips - Sexta, 13/09/2019 - 06:09

A while ago Roleplaying Tips held a contest for combat hazards, traps and terrain ideas. The first batch is featured below. Thanks to everyone who entered! Entries tended to come in two formats, long and short. The short entries are one-liners and they’ll appear in the ezine in the future. Some of the long entries […]

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Categorias: Blogues - Roleplay

6 Ways to Make a Published World Your Own — RPT#475

Roleplaying Tips - Sexta, 13/09/2019 - 05:41

From: D.L. Campbell When deciding on a game setting there are two choices – create a world of your own or use a published setting. Designing your own setting offers a chance to flex those creative muscles and invent something specific your group’s taste. It does take a great deal of time and effort, though, […]

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Categorias: Blogues - Roleplay

Make Your Adventures Feel Adventurous — RPT#476

Roleplaying Tips - Sexta, 13/09/2019 - 05:23

From: Emmett O’Brian A common pitfall in settings that are intended to be adventure is they turn into a combat settings or hack ‘n’ slash games. The simple reason for this is that “adventure” carries the idea of some form of danger. The problem with RPGs is that dangers are usually designed as life or […]

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When Adventures Are Too Easy — RPT#477

Roleplaying Tips - Sexta, 13/09/2019 - 04:55

From: Kate Manchester You spend hours planning and mapping out your adventure and sit down to begin the game session. An hour later, your PCs have managed to breeze through your carefully crafted encounters and handily win the day. And to add insult to injury, one of your players look at you and says, “that […]

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Take Ten: Heal — RPT#478

Roleplaying Tips - Quinta, 12/09/2019 - 07:10

From: Hannah Lipsky Healers have held a place of honor in every human society from ancient tribal witch-doctors to modern day physicians. But then why is Heal, the ubiquitous skill for clerics and the like, so very nearly useless? Does magical healing render the mundane skills superfluous? Hardly! Here are ten ways the much ignored […]

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6 Things Divinity II Taught Me About Running a Better Game — RPT#479

Roleplaying Tips - Quinta, 12/09/2019 - 06:31

From: Hannah Lipsky I received a review copy of Divinity II a while back. It’s a game with an interesting premise: your character starts out as a dragon slayer, and eventually becomes a dragon. You can find out more of it here: http://www.divinity2.com/ As always when playing an RPG, I looked for ways I could […]

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Combat Hazards II — RPT#480

Roleplaying Tips - Quinta, 12/09/2019 - 06:10

Following are more great entries from the Combat Hazards contest. Thanks again to everyone who participated. Stay tuned for a new contest in an upcoming issue. 1. Transformation This combat hazard changes the heroes, altering how they interact with the environment. Provided a GM prepares for it properly, this encounter type can be a refreshing […]

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Categorias: Blogues - Roleplay

Managing Mixed Monsters + New Contest — RPT#481

Roleplaying Tips - Quinta, 12/09/2019 - 05:40

From: Brent P. Newhall DMing combat is tough. Occasionally, though, we DMs get into a hairy battle – the battle mat’s fairly covered with monsters, and several different types of monsters are all engaging the PCs at once. Skeletal archers on scaffolds, undead soldiers advancing, a lich trying to raise a mummy, and maybe a […]

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Categorias: Blogues - Roleplay

Instilling Common Sense into Players, Part 1 — RPT#482

Roleplaying Tips - Quinta, 12/09/2019 - 05:22

Recently, I posted a request from a GM who needed help putting the fear of death and consequences into his players. Thanks to everyone who responded with tips and advice! Below is the original request. Following that are all the responses sent in. The original request from mrmike65: I’d like to pose a problem I […]

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Instilling Common Sense into Players, Part 2 — RPT#483

Roleplaying Tips - Quinta, 12/09/2019 - 04:46

I posted a request from a GM who needed help putting the fear of death and consequences into his players. Last week, you heard from several readers with advice and suggestions. This week, we wrap up on this topic with the remaining half of responses received. Thanks again to everyone who wrote in. Original request […]

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Categorias: Blogues - Roleplay

How to Run a Better Superhero Game in 8 Easy Steps? — RPT#484

Roleplaying Tips - Quinta, 12/09/2019 - 04:02

From: Jack Butler 1. Read Superhero Comics Now, I’m not saying go out and spend your life’s savings on comic books, but you should get yourself a nice selection of titles and read them over. Find a series with characters you recognize from other media (like Batman, Superman or Spider-Man) and buy five or six […]

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Categorias: Blogues - Roleplay

The Care and Feeding of Your GM — RPT#485

Roleplaying Tips - Quarta, 11/09/2019 - 09:26

From: Eric FitzMedrud Game Master Feature Article There is a lot of material out there about managing gaming groups, helping players get what they want, helping the players have fun, and fulfilling players’ wishes. However, I only know of just one article that tells players how to meet the GM’s needs or how to increase […]

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Categorias: Blogues - Roleplay

Roll-Play and Role-Play — RPT#486

Roleplaying Tips - Quarta, 11/09/2019 - 08:32

Game Master Feature Article Thanks to everyone who responded to the Reader Tip Request in Issue #471. Roleplaying Tips asked: How do you use ROLL-playing to add to the fun of the ROLE-playing aspect of your game? Let players describe critical hits in detail? Ask players to explain why their character failed when they botch […]

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Superheroes Tips Series for Beginners – Part 2 — RPT#487

Roleplaying Tips - Quarta, 11/09/2019 - 08:11

From: Mark L. Chance 1. Research You can’t run a superhero game and not read comic books. Better yet, read comic books that feature superhero teams. The best one to start with is DC’s Justice Society of America. This series features consistently good characterization, interesting plots, great villains, and has decades of history behind it. […]

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GM’s Guide to Adventure Writing — RPT#489

Roleplaying Tips - Terça, 10/09/2019 - 06:29

From: James Edward Raggi IV Success and Failure The most important thing to remember when constructing an adventure is to not assume that the PCs will succeed at any point during the adventure. As a referee, your job is to be completely impartial during game play. You have absolute power at the game table and […]

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Superheroes Tips Series, Final Part — RPT#490

Roleplaying Tips - Terça, 10/09/2019 - 05:42

Welcome to the final part of the superheroes tips series. This week features a number of individual tips from readers who write in response to a request made in Issue #472. Prepare NPCs and Locations, Not Encounter Sequences From: Jolle Lont In a superhero campaign, the players have absurdly strong powers. They will use them […]

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When Players Cheat: Game Master Tips to Keep Them in Line — RPT#491

Roleplaying Tips - Terça, 10/09/2019 - 05:02

From: Scott J. Compton I’d like to talk to you about a touchy subject, which I’m going to call, “the cheating player.” Have you ever stopped to think about why some players will go to great lengths to cheat in a role-playing game? They use older or weighted dice, forget to remove hit points, play […]

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Categorias: Blogues - Roleplay